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Rogue's Passage
Rogue's Passage (0)
Land

Tap: Add Colorless.

4, Tap: Target creature can't be blocked this turn.

Magic Origins (Uncommon)
Runed Servitor
Runed Servitor 2 (2)
Artifact Creature — Construct (2/2)

When Runed Servitor dies, each player draws a card.

Magic Origins (Uncommon)
Scab-Clan Berserker
Scab-Clan Berserker 1RedRed (3)
Creature — Human Berserker (2/2)

Haste

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.

Magic Origins (Rare)
Scrapskin Drake
Scrapskin Drake 2Blue (3)
Creature — Zombie Drake (2/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.

Magic Origins (Common)
Screeching Skaab
Screeching Skaab 1Blue (2)
Creature — Zombie (2/1)

When Screeching Skaab enters the battlefield, mill two cards.

Magic Origins (Common)
Seismic Elemental
Seismic Elemental 3RedRed (5)
Creature — Elemental (4/4)

When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.

Magic Origins (Uncommon)
Send to Sleep
Send to Sleep 1Blue (2)
Instant

Tap up to two target creatures.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.

Magic Origins (Common)
Sengir Vampire
Sengir Vampire 3BlackBlack (5)
Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Magic Origins (Uncommon)
Sentinel of the Eternal Watch
Sentinel of the Eternal Watch 5White (6)
Creature — Giant Soldier (4/6)

Vigilance (Attacking doesn't cause this creature to tap.)

At the beginning of combat on each opponent's turn, tap target creature that player controls.

Magic Origins (Uncommon)
Separatist Voidmage
Separatist Voidmage 3Blue (4)
Creature — Human Wizard (2/2)

When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.

Magic Origins (Common)
Serra Angel
Serra Angel 3WhiteWhite (5)
Creature — Angel (4/4)

Flying, vigilance

Magic Origins (Uncommon)
Shadows of the Past
Shadows of the Past 1Black (2)
Enchantment

Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

4Black: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.

Magic Origins (Uncommon)
Shaman of the Pack
Shaman of the Pack 1BlackGreen (3)
Creature — Elf Shaman (3/2)

When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.

Magic Origins (Uncommon)
Shambling Ghoul
Shambling Ghoul 1Black (2)
Creature — Zombie (2/3)

Shambling Ghoul enters the battlefield tapped.

Magic Origins (Common)
Shivan Dragon
Shivan Dragon 4RedRed (6)
Creature — Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Shivan Dragon gets +1/+0 until end of turn.

Magic Origins (Rare)
Shivan Reef
Shivan Reef (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Red. Shivan Reef deals 1 damage to you.

Magic Origins (Rare)
Sigil of the Empty Throne
Sigil of the Empty Throne 3WhiteWhite (5)
Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Magic Origins (Rare)
Sigil of Valor
Sigil of Valor 2 (2)
Artifact — Equipment

Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Magic Origins (Uncommon)
Sigiled Starfish
Sigiled Starfish 1Blue (2)
Creature — Starfish (0/3)

Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Magic Origins (Uncommon)
Skaab Goliath
Skaab Goliath 5Blue (6)
Creature — Zombie Giant (6/9)

As an additional cost to cast this spell, exile two creature cards from your graveyard.

Trample

Magic Origins (Uncommon)
Skyraker Giant
Skyraker Giant 2RedRed (4)
Creature — Giant (4/3)

Reach

Magic Origins (Uncommon)
Skysnare Spider
Skysnare Spider 4GreenGreen (6)
Creature — Spider (6/6)

Vigilance (Attacking doesn't cause this creature to tap.)

Reach (This creature can block creatures with flying.)

Magic Origins (Uncommon)
Smash to Smithereens
Smash to Smithereens 1Red (2)
Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

Magic Origins (Common)
Somberwald Alpha
Somberwald Alpha 3Green (4)
Creature — Wolf (3/2)

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

1Green: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic Origins (Uncommon)
Soulblade Djinn
Soulblade Djinn 3BlueBlue (5)
Creature — Djinn (4/3)

Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

Magic Origins (Rare)
Sphinx's Tutelage
Sphinx's Tutelage 2Blue (3)
Enchantment

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.

5Blue: Draw a card, then discard a card.

Magic Origins (Uncommon)
Stalwart Aven
Stalwart Aven 2White (3)
Creature — Bird Soldier (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Starfield of Nyx
Starfield of Nyx 4White (5)
Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Magic Origins (Mythic Rare)
Stratus Walk
Stratus Walk 1Blue (2)
Enchantment — Aura

Enchant creature

When Stratus Walk enters the battlefield, draw a card.

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Enchanted creature can block only creatures with flying.

Magic Origins (Common)
Subterranean Scout
Subterranean Scout 1Red (2)
Creature — Goblin Scout (2/1)

When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.

Magic Origins (Common)
Suppression Bonds
Suppression Bonds 3White (4)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Magic Origins (Common)
Swamp
Swamp (0)
Basic Land — Swamp

Magic Origins (Land)
Swift Reckoning
Swift Reckoning 1White (2)
Sorcery

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)

Destroy target tapped creature.

Magic Origins (Uncommon)
Sword of the Animist
Sword of the Animist 2 (2)
Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip 2

Magic Origins (Rare)
Sylvan Messenger
Sylvan Messenger 3Green (4)
Creature — Elf (2/2)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

Magic Origins (Uncommon)
Tainted Remedy
Tainted Remedy 2Black (3)
Enchantment

If an opponent would gain life, that player loses that much life instead.

Magic Origins (Rare)
Talent of the Telepath
Talent of the Telepath 2BlueBlue (4)
Sorcery

Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.

Magic Origins (Rare)
Terra Stomper
Terra Stomper 3GreenGreenGreen (6)
Creature — Beast (8/8)

This spell can't be countered.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Magic Origins (Rare)
The Great Aurora
The Great Aurora 6GreenGreenGreen (9)
Sorcery

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Magic Origins (Mythic Rare)
Thopter Engineer
Thopter Engineer 2Red (3)
Creature — Human Artificer (1/3)

When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

Magic Origins (Uncommon)
Thopter Spy Network
Thopter Spy Network 2BlueBlue (4)
Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Magic Origins (Rare)
Thornbow Archer
Thornbow Archer Black (1)
Creature — Elf Archer (1/2)

Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.

Magic Origins (Common)
Throwing Knife
Throwing Knife 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic Origins (Uncommon)
Thunderclap Wyvern
Thunderclap Wyvern 2WhiteBlue (4)
Creature — Drake (2/3)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Other creatures you control with flying get +1/+1.

Magic Origins (Uncommon)
Timberpack Wolf
Timberpack Wolf 1Green (2)
Creature — Wolf (2/2)

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

Magic Origins (Common)
Titanic Growth
Titanic Growth 1Green (2)
Instant

Target creature gets +4/+4 until end of turn.

Magic Origins (Common)
Titan's Strength
Titan's Strength Red (1)
Instant

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Magic Origins (Common)
Topan Freeblade
Topan Freeblade 1White (2)
Creature — Human Soldier (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Tormented Thoughts
Tormented Thoughts 2Black (3)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Target player discards a number of cards equal to the sacrificed creature's power.

Magic Origins (Uncommon)
Totem-Guide Hartebeest
Totem-Guide Hartebeest 4White (5)
Creature — Antelope (2/5)

When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Magic Origins (Uncommon)
Touch of Moonglove
Touch of Moonglove Black (1)
Instant

Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Magic Origins (Common)
Tower Geist
Tower Geist 3Blue (4)
Creature — Spirit (2/2)

Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Magic Origins (Uncommon)
Tragic Arrogance
Tragic Arrogance 3WhiteWhite (5)
Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Magic Origins (Rare)
Turn to Frog
Turn to Frog 1Blue (2)
Instant

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Magic Origins (Uncommon)
Undead Servant
Undead Servant 3Black (4)
Creature — Zombie (3/2)

When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.

Magic Origins (Common)
Undercity Troll
Undercity Troll 1Green (2)
Creature — Troll (2/2)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2Green: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Magic Origins (Uncommon)
Unholy Hunger
Unholy Hunger 3BlackBlack (5)
Instant

Destroy target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

Magic Origins (Common)
Valeron Wardens
Valeron Wardens 2Green (3)
Creature — Human Monk (1/3)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

Magic Origins (Uncommon)
Valor in Akros
Valor in Akros 3White (4)
Enchantment

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Magic Origins (Uncommon)
Vastwood Gorger
Vastwood Gorger 5Green (6)
Creature — Wurm (5/6)

Magic Origins (Common)
Veteran's Sidearm
Veteran's Sidearm 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Magic Origins (Common)
Vine Snare
Vine Snare 2Green (3)
Instant

Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

Magic Origins (Common)
Volcanic Rambler
Volcanic Rambler 5Red (6)
Creature — Elemental (6/4)

2Red: Volcanic Rambler deals 1 damage to target player or planeswalker.

Magic Origins (Common)
Vryn Wingmare
Vryn Wingmare 2White (3)
Creature — Pegasus (2/1)

Flying

Noncreature spells cost 1 more to cast.

Magic Origins (Rare)
War Horn
War Horn 3 (3)
Artifact

Attacking creatures you control get +1/+0.

Magic Origins (Uncommon)
War Oracle
War Oracle 2WhiteWhite (4)
Creature — Human Cleric (3/3)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Uncommon)
Watercourser
Watercourser 2Blue (3)
Creature — Elemental (2/3)

Blue: Watercourser gets +1/-1 until end of turn.

Magic Origins (Common)
Weave Fate
Weave Fate 3Blue (4)
Instant

Draw two cards.

Magic Origins (Common)
Weight of the Underworld
Weight of the Underworld 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-2.

Magic Origins (Common)
Whirler Rogue
Whirler Rogue 2BlueBlue (4)
Creature — Human Rogue Artificer (2/2)

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

Magic Origins (Uncommon)
Wild Instincts
Wild Instincts 3Green (4)
Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Magic Origins (Common)
Willbreaker
Willbreaker 3BlueBlue (5)
Creature — Human Wizard (2/3)

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

Magic Origins (Rare)
Woodland Bellower
Woodland Bellower 4GreenGreen (6)
Creature — Beast (6/5)

When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.

Magic Origins (Mythic Rare)
Yavimaya Coast
Yavimaya Coast (0)
Land

Tap: Add Colorless.

Tap: Add Green or Blue. Yavimaya Coast deals 1 damage to you.

Magic Origins (Rare)
Yeva's Forcemage
Yeva's Forcemage 2Green (3)
Creature — Elf Shaman (2/2)

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

Magic Origins (Common)
Yoked Ox
Yoked Ox White (1)
Creature — Ox (0/4)

Magic Origins (Common)
Zendikar Incarnate
Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)

Zendikar Incarnate's power is equal to the number of lands you control.

Magic Origins (Uncommon)
Zendikar's Roil
Zendikar's Roil 3GreenGreen (5)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

Magic Origins (Uncommon)
123 >
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